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- This is Version 1.0 of the Doom HPGL map generator.
- Written 4/3/1994 by Robert Rodriguez.
- Adapted from the Postscript version by James Bonfield.
-
- Introduction
- ------------
- As a service to those who don't have Postscript, I have generated
- HPGL commands that should work on any HP printer that accepts HPGL
- or any clone printer that claims to emulate HPGL. Do not send this
- output to any other printer (especially postscript unless they switch
- emulation modes on the fly).
-
- Inventory
- ---------
- readme.txt This file.
- legend.txt One page text file that defines the symbols for the maps.
- wad.exe The program that generates the HPGL output.
- dolevel.bat Batch file to generate all 9 maps for a level.
- Usage is: dolevel 1
- dolevel 2
- dolevel 3
- You probably have to edit the batch file to set the path
- to your doom.wad file. It also sends the maps directly to
- the printer (PRN).
-
-
- Description
- -----------
-
- This program produces HPGL maps of Doom levels, extracted from the Wad file.
-
- Thick lines represent solid walls on the map.
- Gray lines represent secret passages.
-
- Usage
- -----
-
- wad [/w wadfile] [/l level] [/o] [/m] [/a] [>PRN | >file.hpg]
-
- /w wadfile -- selects another wad file (default is "doom.wad")
- /l level -- choose another level (default is "E1M1")
- /o -- don't do objects (default is do them all)
- /m -- don't do monsters (default is do them all)
- /a -- do all multi-player objects too (default is not all)
-
- Other Info
- ----------
-
- It is best to redirect to the printer since the files can get large.
-
- It takes about 6 minutes to generate and print all 27 levels from the
- registered version on a 486/66 and HPLJ4 w/6MB memory in the printer.
-
- It takes about 13 minutes to generate and print all 27 levels from the
- registered version on a 486/66 and HPLJ3p w/3MB memory in the printer.
-